Guild transmission / 2015—present

STRANGE IDEAS. TABLETOP LEGENDS. DIGITAL WORLDS. STRANGE FUCKING MINDS.

An independent guild of storytellers, world-builders, and glorious faux intellectuals connecting two styles of play.: the right way and our way.

Enter the guild

/01Guild lore

FROM THE BITTER EDGE OF THE WORLD TO THE DIGITAL REALM

Founded in 2015 on Bruny Island, Tasmania, by Leumas McCarthy & Richard Hamilton, BIAG began where wild coastlines and stranger ideas meet (at the Bowls Club).

“Though Richard has crossed into the spirit realm and Leumas left the island with Kazzy, the guild endures.”

Now running hybrid sessions out of Ballarat, Victoria, we cast remote Bruny Island players straight into the action through this neon stroke simulating portal.

Systems we run

Dungeons & Dragons 5ECall of CthulhuCyberpunkStormbringerVampire: The Masquerade

/02Featured campaign setting

Available now: D&D 5EComing soon: Call of Cthulhu

Created & written by Leumas & Seve

The Isle of Bruni

High adventure (and adventurers) mapped onto the real Bruny Island, where familiar roads turn perilous, local landmarks conceal mythic danger, and the people you know may hold the next quest.

Authentic Island Cartography

The real coastline, tracks, coves, and landmarks become the bones of adventure.

Living Resident NPCs

Island locals reimagined as merchants, questgivers, allies, and evil overlords.

Dual-System Conversion

A living setting designed to travel between heroic fantasy and cosmic horror.

/03Digital hub

Built for the party

Everything the guild needs between sessions, held in one shared archive.

/01

LIVE PLAY PORTAL

INVITE PLAYERS, CHOOSE A SYSTEM AND START CASTING AN ADVENTURE.

/02

Story Archive

Fiction, session recaps, lore notes, and the guild's shared world chronicles.

/03

Armory & Files

Campaign maps, handouts, and homebrew PDFs ready to deploy.